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In battles, you'll earn Morality points through achieving victory without killing every enemy unit (obviously impossible in fights where the goal is to do just that). Buffing your allies also earns Morality points, so a character like Benedict is highly helpful here despite his more Utility-minded personal


This is the very definition of an uphill battle. The lifts will help even the odds, but this is still going to be a tough one. Your desperate former allies are willing to do whatever it takes to stop Serenoa, including setting their fields abl


The Mean Twins arrive at the throne room to congratulate their Less Mean But Still Mean Brother, and a sniveling Patriatte makes an appearance. And after that... some Game of Thrones-style flavor events will unf


Before you attempt to sway people to your side, remember that this is also something of an exploration event. Chat to the Concierge manning the door and you can explore the Wolffort Streets to pick up crucial information and useful ite


This is the most readily apparent example of Convictions playing out in your favor; whatever it is that our above example would theoretically pertain to, you'll stand a far better chance of accomplishing it with a high score in a particular aspect. Grinding that out, even if you can't see the exact stockpile number until New Game Plus , is still worth the eff

With an enemy force of 12 units, you sure have your work cut out for you. To balance the scales, you'll also have Rudolph and Sycrus on your side . Rudolph is an archer like Hughette, but prefers to get closer to his targets. Sycrus is a beefy Staffwielder with the Cheer ability, which grants them TP and buffs their strength for a few tu


In this walkthrough, every exploration event will be paired with tables showing what items you can acquire, Notes and Information you can learn (stored in the War Chronicle), and Conviction choice outcomes you can g


HIgh Conviction scores also influence the arrival of new playable characters via Character Stories . Starting around the fourth chapter or so, Character Stories will be accessible by pressing the '+' button while on the field map. Some Character Stories further develop important cast members in fun ways, and those will typically pop up per how often you use a given character in battles. But the rest will, indeed, provide powerful new units for Serenoa's a


Once you have won the battle, you'll get to learn a little bit more about Rudolph's story and end up recruiting him into your party permanently. Unfortunately, you don't get to keep Sycrus and his overpowered buff sk


Remember to make regular use of your Encampment. If you've not given it a glance yet in this chapter, you'll find that the merchant's got some new wares in stock including the first appearance of Quality-level materials. These are required to learn rank 2 weapon abilities. The silver you (hopefully) found in Chapter Seven, Part One's exploration phase can be put to good use now to unlock a rank 2 weapon. We recommend you use this first one on Serenoa, but there's no wrong ans


Serenoa's entourage arrives in the Falkes Demense, prompting the Lord of Wolffort to search his surroundings for a strategy with which to approach Landroi. Expect numerous Conviction boost opportunities as well as the chance to procure more items and useful informat


Fire Emblem titles have dabbled in "branching paths" in the past. In Thracia 776 - a "midquel" to Fire Emblem: Genealogy of the Holy War - and Sacred Stones , players can choose between two different "paths," or sets of chapters to complete, which change the maps they visit and characters they can recruit. But in both these games, the deviating paths eventually merge, and the games thus feature a singular ending regardless of which path they chose. Games like Fire Emblem Fates and Three Houses feature drastic story splits, but they’re each treated as their own game - to the point where players must buy the different "routes" of Fates separately - and don’t have major deviations within them or different endings to unl


Use Quietuses and secure spoils in battle. Also, in a bit of a dark twist from the Morality guidelines, you'll gain Utility points by winning objective-driven fights but still killing every enemy. (Example: Golden Apple Archipelago The 'Take Back the Boat' mental mock battle merely requires you to have at least one unit occupy the boat on a turn when zero foes are doing so; that'll let you win, and earn Morality points, but slay everyone first for Utility poin


This is the first mandatory battle wherein you will have Recommended units . These units are considered particularly useful by the game for the current battle. Including all of them in your battle party will not only give you an edge but will net you some Utility points . Conversely, if you use none of them, you'll get some Liberty poin


So, for example, during a Scales of Conviction event you'll be chatting with, say, Geela. And in order to press Geela into agreeing with you, you'll want — again, hypothetically here — a high enough Utility score. Picking the Utility-based dialogue option will add another 50 Utility points to your stockpile, thus raising Geela's likelihood to listen as the conversation contin
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