Blogs
on December 9, 2025
The icon will be different when the care package is falling and looted by other players
Adjusted replay system so that now a player can watch the replay without extra delay in the following c
I probably don’t need to tell you that the long-awaited release of Red Dead Redemption 2 is right around the corner. With the first game being a runaway hit (technically the second game, a lot of people forget there was a game called Red Dead Revolver first) it makes sense that people are abuzz with excitement to get back in the saddle. One of the problems with people being abuzz is that they start to want to get their hands on something way before the actual release date, so outside of beta play, all they have is talking about the subject. And with news coming out more every day from Rockstar about all the crazy things you will get up to out in the old west, Rockstar has also been somewhat tight-lipped about any significant details, which is something we should be used to from them by
Adjusted squad team colors to make them more consistent between different colorblind options
Added a function where a player can select more detailed criteria for the "Cheating" category in the in-game report
That fear is also combined with the fact that so many titles in the genre can feel as "Early Access" as an Early Access title can be. Without delving into the numerous technical and performance issues that can crop up with titles in an early development state, there can also be the feeling of mechanics and gameplay ideas that haven't had the proper time to cook yet, and there's no knowing what a title can look like months (or even years) out from what players have available. That's the nature of Early Access games as we know them, and while that's as much an expectation for what you're getting, it can also factor into the hesitation of plunking down money on a game that is, for all intents and purposes, unfinis
Even with many players opting to run the game at lower resolution and specs to ensure the best possible performance (even going as far as to remove in-game foliage and other effects), Pubg Updates 2024 's bugs and glitches abound with issues like rubber-banding, weird collision detection, not being able to pick up or drop items properly, and the occasional crashes. Likewise, the game's UI and menus leave room for improvement, with adding and removing players from your party sometimes being a challenge due to its finicky lobby m
The core idea of PUBG is easy to grasp and immediately accessible, though there are additional layers to the gameplay that make surviving to the end (and winning the game's signature "chicken dinner") even more challenging. While PUBG 's roots can be traced to several different "battle royale" and survival games like DayZ and Arma II (with developer Brendan Greene's earliest concepts for this game coming from his work on mods for both of those titles), its success can easily be tied to how it boils down the core concepts of survival into a streamlined, satisfying, and heart-pounding experie
PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit
The next Monthly Update will also introduce the game's first new paid cosmetic items through a "crate and key system," which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will "serve as the foundation of a healthy economy after launch," and will aim to "benefit all players - both who are willing to pay and who are not willing to pay for vanity items." However, Greene also addressed that "our messaging wasn't clear" in terms of implementing the new system, and added that the team will "try to communicate better moving forwa
[pullquote]The noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access debut.[/pullqu
Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN'S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl
A great addition to GTA 5 was first person mode, turning the more action-oriented segments of the game into a first-person shooter. Personally, I can find third-person or over the shoulder gameplay a little harder to navigate when caught in a firefi
In the hours that I've played PlayerUnknown's Battlegrounds , most of those fears have gone away from the start. That isn't to say Battlegrounds goes completely against the grain when it comes to most Early Access survival sims - there are bugs a-plenty and what's actually available in the game for players is a bit sparse at the moment (though frequent updates are regulating that). However, I find what PlayerUnknown's Battlegrounds does best so far is capture what I like the most about survival games - that intoxicating stress of fighting for your life - while stripping away almost all of the mechanics that I often clash with in the ge
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