by on February 21, 2026
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The latest update on Ghost of Tsushima , provided by PlayStation , reveals several collector's editions and pre-order bonuses arriving alongside the game in June, with plenty of samurai-inspired items for fans to enjoy. Those looking to add a little extra to their experience can pick up the Digital Deluxe Edition of Ghost of Tsushima , which offers some special in-game items such as a Technique Point, Charm of Hachiman's Favor, Hero of Tsushima skin set, digital mini art book, and director's commentary, or the Limited Edition, which includes all of the previously mentioned digital goodies and a collectible SteelBook case, each retailing for $69.99. Additionally, the Ghost of Tsushima Collector's Edition will retail for Tsushimagame.com $169.99 and will include a host of items including a dynamic PlayStation 4 theme, Jin Sakai avatar, Sashimono war banner, Furoshiki wrapping cloth, digital in-game extras found in the Digital Deluxe and Limited Editions, and a replica of Jin Sakai's mask – complete with a display stand. Pre-orders for these limited editions are beginning to open, so fans patiently awaiting this incredible title won't want to wait too long to get their order

Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.

Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4.


The highly anticipated Ghost of Tsushima has just become a lot more appealing to old school gamers thanks to the way players will explore the world, as there won’t be any certain waypoints to rely on. This will bring the game closely in line with the exploration of iconic titles like The Elder Scrolls III: Morrowind , which challenged its players in similar w


On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g

Six years since its last major release, Ghost of Tsushima is quite a departure from what fans have come to expect from Sucker Punch Productions and its previous work. Moving away from the thieving raccoons and superpowered individuals, Ghost of Tsushima is a fictional action game inspired by real historical events. Players step into the shoes of Jin Sakai as he fights back against the Mongol Invasion of Tsushima Island in the 13th cent
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