Blogs
on December 15, 2025
DOTA was an overnight success after its introduction, and soon DOTA became as much a reason to play competitive Warcraft III as the base game itself. DOTA became a fixture of several international eSports tournaments, and their designers would go from being mere hobbyists to professional game developers. One key player named "IceFrog" would get hired by Valve to develop Dota2 , while Steve "Guinsoo" Feak and Steve "Pendragon" Mescon would move to create Riot Games and their breakout title, League of Legen
Hearthstone has issues with its esports scene as well; mainly in that it seems unable to settle on the format for qualifying its players for competitions or to select the best format for its annual championships. This is understandable when a game releases - but it's been five years now since launch. Since then, we have seen players qualifying through Blizzard sanctioned tournaments, then needing to qualify in four distinct seasons, and now there's an overhaul of the previous tour system to a three-tiered sys
You can easily make the argument that video games are a saturated market; anyone who wants to buy a game can easily do so through any number digital distribution platforms for either home console, PC, or mobile device. This doesn’t stop games from being sold, but it does make it a little harder for new games to get noticed. After all, there’s a whole wide world of huge games out there, so why would any gamer bother with something
As you play ranked, you will earn RP and slowly climb from Bronze IV to Apex Predator (if you have what it takes, that is). Each tier and each rank has a required amount of RP you need to accumulate in order to rank up. While in Bronze, you will need 30 RP to rank up between divisions. So, 30 for Bronze III, 60 for Bronze II, and 90 for Bronze 1. In silver, you will need to earn 40 RP between each tier, 50 RP in Gold, 60 RP in Platinum, and 70 RP in Diamond for a total of 1,000 RP to reach Apex Predator. Here is how it breaks d
Which is kinda what happened to MOBAs. A few years ago, it seemed like Multiplayer Online Battle Arenas were taking over the world, with a new MOBA being announced almost every month. Now, most of those games have failed and only a few MOBAs live on to fulfill that ni
Their first orders of business, typically, will be looting their kills and reviving their fallen squadmates. Both of these actions leave them exposed, stationary, and inattentive, making them ripe for headshots or close range ambushes that will drop them before they even know they're being
These abilities continuously pay dividends as the ring constricts and advantageous positions become increasingly limited. Having a Pathfinder on board ensures that they're always reachable, whether you're looking to seize them for an advantage or desperately need a way to counter a team that's already set up in a hard to reach s
Spells come with one of three different tags, Slow, Fast, and Burst. These can be used at different times and the opponent will either have a chance to react, or not. Slow spells can be cast outside of combat, but the opponent has time to respond with a spell of their own which can counter the spell you have cast either by cancelling it, or adding conditions that waste its eff
Along those lines, Respawn has also detailed their policy of loss forgiveness for this series. This applies to any match where you would normally finish at a net negative, but the loss was potentially due to something outside of your control. Respawn defines these situations as when match made teammates leave the game early, client errors, and "other cases where we determine you are not to blame for leaving the ga
Even having just one squadmate kitted out with a sniper rifle opens up a bevy of tactical options. Out sniping the other team doesn't necessarily need to be the name of the game, either. One squadmate returning fire to draw attention while the other two find routes to flank or close the gap is a remarkably effective strat
These points sum up the basic components of the game, and the rest will come with actually playing it. If you’re lucky enough to get into the beta, spam games against the AI opponents to gain easy experience which in turn will unlock an initial bounty of cards to expand your collect
Many consider Blizzard’s Star Craft: Brood War to be the foundation of all esports. By 2006, the game was established as a mainstream juggernaut icon in Korea and the global community. It was the first game to bring in big-name sponsors and had fans watching all over the world. At the height of its popularity, the video below gives a picture of the scope of popularity and production value that went into the ga
Be the first person to like this.