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on December 15, 2025
Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Sure, some cookie-cutter missions are just there to pad out the length, but for the majority of missions, there’s more than enough context and agency to keep players going. One mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.
[MW]: We’re just aware of it as you are. It’s harder for us to tell a story, but it has it’s moments. There’s one part in the story where you’re told to speak and Ghost cuts you off. So, we have fun with that.
A series of new locations on Earth, Titan, Nessus and Io replace the locales from the Destiny 1 era, and are mostly huge improvements. The open areas may not necessarily be bigger but are filled to the brim with more geometry, exploration, and activities. Returning activities like Public Events have been revamped to offer more engaging encounters, and new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely and out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs to interact with. Faction Leaders are a great start, but it’s disappointing that there isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies.
While Destiny might not be your standard MMO because it’s also a shooter, it's nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe Destiny 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.
Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.
[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guy. In his world, he’s the good guy with a purpose. There’s something that’s deeper to him. We wanted to make sure our antagonist wasn’t just a cliché.
Destiny is a game with strong lore that does a poor job of presenting it to players. Though Bungie update bug fixes vastly improved the game's story elements in The Taken King and Rise of Iron, it's with Destiny 2 where the developer is looking to make it's biggest strides yet. Featuring a full-fledged campaign, Adventures that tell their own sidestory and new lore items, the story team in Bellevue, Washington have had their hands busy. We got to sit down the Matthew Ward and Jason Harris, members of the Story and Cinematics team to discuss Destiny 2's plot.
At this point, you visit The Queen who is less than hospitable upon your arrival. She and her brother have no interest to give you the information for free so they task you with bringing them the head of a Vex Gate Lord. You then travel back to Venus and take the giant down and present it to the Queen. The Brother has little interest in helping you, but the Queen decides to point you in the right direction: Mars. It’s off to the red planet to find the Vex Gate.
Destiny 2 is good at two things: shooting aliens in the face and doing that same thing with friends. Destiny 2 screwed the pooch on players as it's not only is on three platforms, but those three platforms can totally interact… oh wait, no they can’t. Destiny 2’s lack of cross-play is frustrating for the obvious reasons. Being able to play with friends in an online space is one of the many reasons people play online games and one of the biggest reasons people play Destiny 2. Having Guardians on PS4, Xbox One and PC is great as it means a wider audience, but it sucks when Guardians can’t play with their friends over on either of the other platforms. Much like Kotaku discussed in their latest Splitscreen podcast , this is a great way to tear people apart. Instead of enjoying the raid with all my friends, now I get to hear about how my friends did this without me over on Xbox or PC, or vice-versa, and it doesn’t feel good.
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