by on March 6, 2026
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"Right now, I’m gearing up for Megacon. I’ll bring my Inara cosplay and I’ll be doing a Popstar League of Legends group cosplay with several friends of mine. I’m a HUGE Firefly fan so I’m pretty pumped to get some autographs! As for the rest of the year, Janna will most likely mosey out of my labyrinth for Metrocon and Supercon. I also love Holiday Matsuri, it’s just a really fun smaller convention that just feels so warm and friendly, I’ll be going back to it for sure again this year. We have yet to get a hotel room for Dragoncon (much to my dismay), so I’m not sure of the status on that venture y


More revenue. Another, less benign, reason for this shift to online multiplayer is money. Many distributors cite piracy as a major cause of declining profits , and increased DRM restrictions make sharing games with friends much more difficult. Decreasing the amount of local multiplayer means that friends who want to play together need their own copies of the game, their own system, and their own subscription. The result is increased costs for gamers and increased revenue for distribut


Anybody who has ever attended a gaming or comic convention knows that the world of cosplay is no joke. Cosplayers spend countless hours planning and building insane costumes every year, just to parade them out during convention season and show them off. Unless you're a part of the scene, you might not realize just how much blood, sweat, and tears goes into every project. We sat down with one of our favorite cosplayers this week to chat about the work that went into her League and Legends and Diablo 3 proje


2K's multiplayer online-only Evolve is under fire for this very reason. The game already has several DLCs and a deluxe edition available on top of its $60 price tag. Some critics claim this is equivalent to Evolve being a free-to-play game with microtransactions. Others, who support Evolve 's unique 4v1 approach to multiplayer and gorgeous graphics, hope that paying more money upfront will benefit and support future work. Adding more opportunities for players to pay more for games—through DLC and custom items—is a strategy that has earned developers more money thus far, so it's unlikely to end anytime s


World of Warcraft has been out for 12 years and counting and over that time, Blizzard has produced a massive amount of lore and history to serve as the backstory for player adventures. Trivial Pursuit: World of Warcraft features 600 questions, some of which will put even the most experienced adventurer to the test. The board is a custom Blizzard-approved design and players will take control of adorable Baby Murloc movers as they progress through the MOBA game strategy. Categories to choose from include Geography, Player Characters, Lore, Loot, Enemies and Encount


Keep in mind, most of these films have barely begun marketing at the time of publication and the starting list began at 100. This is a tally of five separate lists and no doubt yours will be different so before you ask "why is or isn't _____ on this list?!" you know why. Share your most anticipated movies in the comments so we can compare! And here's last year's list of our 30 most anticipated movies of 20


Fading demand for local multiplayer. Perhaps most important in the disappearance of local multiplayer is decreased demand. Players want better graphics, and better graphics means cutting split-screens. Since online multiplayer games sell better than solely single-player experiences, developers include them—even when they are essentially clones of other popular series. Online multiplayer games are always available (provided your internet or the server isn't down), there are always people waiting to play, and they don’t require graphical sacrifices. Online multiplayer games also constitute more of a challenge—while your friends' talents might be all over the place, online ranked matches mean you can almost always find somebody at your skill le

Not all free-to-play models are bad; League Of Legends does it well with rotating champions and monetized skins that add customization but no significant advantage. Mobile games are known for particularly exploitative models, and psychologists have even made connections between particularly devious free-to-play games and gambling addicti


"The demon hunter was the project that I decided to do after I went to my first major convention and got a good look at what other people were producing. I mained a demon hunter all the way through Diablo 3 , had loved the character and the artwork associated with it. It seemed a natural choice for me at the time. I just kind of sat down one day, looked at my boyfriend, and said "This. This is what I want to do next." So I did it. Rather poorly. It was pretty much glued together and the first time I wore it to Megacon, it hadn’t even been sealed, I just slapped paint on it. It evolved quite a bit between Megacon and Supercon. It now just sits on a mannequin in my room, it’s almost too fragile to wear out anymore. There’s a nostalgic part of me that wants to remake it knowing everything I know now
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