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on December 16, 2025
Let me begin by saying that this episode is particularly short, like a little over an hour short. I guess that's what happens when the first two episodes are only separated by a few weeks, but the fact that to get the entire experience you have to play through it twice sort of pans out well because it then makes the episode about two hours long. Still, a much longer playthrough for the sequel was expected considering the complication of the events taking place. That being said, the episode covers the areas following either Elligaard or Magnus and each path allows you to follow and understand more of the world of Minecraft. There are a few inconsistencies that don't make sense and some new events that don't necessarily pertain to Jessie or his/her friends, but that doesn't label the episode as terrible. By inconsistencies, I mean there were points in the game where I thought, "why can't they just do this/that in order to progress?" One moment that comes to mind is when a character falls into a hole and can't seem to get out when they could have built their way out as they were able to in the first episode. The rest of the episode is littered with little things like that that make you scratch your head and ask those questions.
Between each level is a brief stop back at base camp, which is a fairly empty area that honestly feels like it's missing content. The shops let you spend the green gems found throughout the levels on a random piece of equipment or accessory, and...that's it. There's a map on a table to choose the next level or you can just hit the Select button to do the same thing. Sometimes there's a random chest somewhere in the scenery if you wander about. It's a good amount of space, nicely decorated, with little in it.
If you haven’t already boarded the hype train for Minecraft: Story Mode , the newest episode from Telltale Games might not convince you. The review that was done for the first episode ended with the hope that the following episode would be just as wonderful and expansive. Unfortunately, it didn't meet the standard appointed to it for a variety of reasons. This new episode taps into the lore, one that you would normally have had to guess playing the original game, delving into the world that Mojang had created for us. Depending on which member of the Order of the Stone you decided to pursue in the previous episode, you either begin the episode with Olivia (if you’re pursuing Ellegaard the Redstone Engineer) or Axel (if you’re pursuing Magnus the Griefer). While which character you begin with doesn’t necessarily matter at the beginning, the stories begin to change as you near the middle of the episode, causing you to have to play it twice in order to get a full understanding.
Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead.
On the plus side, once you're in the Minecraft world the sense of scale is truly fantastic. Everything seems bigger somehow, more immediate and solid. A pit in a cave that would be little more than a hazard to plop a staircase onto is all of a sudden an ominous presence waiting to see you fall into its depths. Hills are more imposing, cliffs shoot dangerously into the sky and canyons are massive rifts in the earth, and the oceans go down forever. Even the standard block has a sense of mass, with its one meter cube transformed into a substantial chunk of scenery. Another side effect of the new sense of scale is that combat has become a little easier because the strike distance is so obvious. The move to VR has done a great job of freshening up an experience I've been done with for several years now, which is an impressive feat. While I'm still not completely sold on the viewing solution, it's something that works for now until a better idea is implemented.
The action from the first episode hasn't left at all and if anything, managed to speed itself enough where you practically have to do a second playthrough just to catch it again. There are plenty of moments that could have been explained more and it's upsetting that they weren't in the short time it took to finish the episode. Things like Olivia's disappointment in finally meeting her hero and Lukas' role in Jessie's group of friends could have been touched upon a little bit more but the fact that they weren't makes me fear for future episodes. It leaves you with a, "oh, that was it?" feeling that should never be felt while playing any game, especially right when you begin getting into the action and quickness of it all. Hopefully, the third episode will capitalize on a few more important moments within the main character’s development and slow down a little in order to give everyone the attention that they deserve.
Each level grants a purple gem/swirly-thing and these are used to buy equipment abilities. Once committed there's no taking the gems back until trashing the item, Stardew Valley mods at which point they're refunded in full. Level one is one gem, two is usually two gems, etc, but there are also rare powerful abilities that get more expensive. I held on to the Harp Bow longer than practical thanks to it not only shooting five arrows per shot but also having a chance of an arrow dividing into another five on hit, despite how expensive it was to power up. That kind of crowd control is worth saving up for, after all, but there's always going to be more loot later that will finally make swapping out an irresistible prospect.
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