by on March 12, 2026
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Here, players should notice a building with a big "09" on it after traveling northeast of the Halsey & MLK fast travel point. Turn left and go down an alleyway (west of the custom marker shown on the map above). Here, there is a cyberpsycho sighting, but the cyberpsycho does not have to be fought and can be kind of tough if players have not leveled up enough to face him. Otherwise, he is fun to engage with the proper level, build, and equipm


Spillover is the final perk in the middle section of the Intelligence deck. If players want to start a chain reaction of death and infect an entire army of gang members, corpos, or soldiers that are a threat, then Spillover is just the perk for them. Spillover works with Overclock, as when this mode is active, players will be given a 50% chance for quickhacks to spread to an additional target, ensuring a domino effect of death will follow the player. Quickhack skills might not be for everyone, but in the right hands, the player can become a netrunner that even the most rogue AIs in Cyberpunk 2077 will f


By far one of the more fascinating aspects of the RPG Game Missions though is its well-developed side quests. Quite a few of the quests boil down to simple "Drive your car here and shoot everyone you see" type directions, but there are also many others that manage to be extremely special. By introducing very engaging writing to these quests, exhilarating gameplay, or even downright bizarre situations many of them wind up being just as or even more interesting than the main quest. This guide shows players the best and strangest side quests in Cyberpunk 2077 as well as where to find t


This weapon is easy to obtain and only requires players to complete a side quest involving Panam. Upon accomplishing the Riders of the Storm mission in which V and Panam rescue Saul and take shelter in an abandoned house during a sandstorm, Panam will reward fans with her sniper rifle (Overwat


Yinglong - This weapon really doesn't have a very high damage stat, which means that a lot of players will probably reject it nearly immediately. If it doesn't deal high amounts of damage then what's the point of keeping it around? Well, the Yinglong does have a few very interesting abilities that make it perfect for dishing out damage against bad guys. For one it deals electrical damage against enemies, which makes it incredibly effective against cybernetic enemies. It also has a chance to shock enemies with every shot, which drastically increases the damage output. There is also a chance that an EMP round will detonate on impact which can help the player out considerably when dealing with cybernetic enemies. By far the best aspect of the Yinglong though is that it is a smart weapon, which means that its bullets will home in on enemies. This means that they will never miss their mark and will therefore deal out damage more effectively than some other weapons. This weapon can only be crafted, so players will need to pick up the blueprints from an enemy during a Suspected Crime activity in the Glen a


Fenrir - When it comes to submachine guns though the best option available to players is by far the Fenrir. This gun has better stats than just about any other submachine gun in the game and has a wealth of special abilities to bring down enemies more effectively. When using Fenrir players will be able to deal thermal damage to their enemies, but will also have a chance to light them on fire as well. With such a high rate of fire, this means that enemies will almost constantly be on fire while being shot at. On top of this as well the Fenrir has decreased bullet spread, which makes it much more accurate at longer ranges. The biggest downside to the Fenrir is that it has very high recoil, but with its other effects and attachments to correct the recoil it is an incredibly efficient weapon for nearly all situations. Players will find this weapon during the Losing My Religion side job where it will be near the man they res


Moron Labe - This gun has a pretty awful name, but those who put the time and resources into crafting it will be in possession of a pretty high-quality weapon. As a crafted weapon it will acquire a random elemental damage output and it already has a pretty high base DPS, but other than it really doesn't seem all that special until players read the fine print. The Moron Labe sports both an increased rate of fire and a chance of dismembering foes, which when put together means that there is a very high likelihood that whoever gets shot is going to wind up dismembered. This weapon isn't incredibly accurate, but with that feature it is no problem to spray bullets all over the place and take out everyone in the player's path. Players can acquire the blueprint to this weapon by picking it up from an enemy during a Suspected Crime Activity in West


When unlocked, players can press a new input (labelled in the Perks screen) to slam the ground. Accessible every ten seconds, enemies in this close-range AoE attack's range will be damaged, staggered, and potentially knocked down. Performing it in mid-air makes it so that V slams to the ground below them, and sub-perks even make its damage scale with the distance fal
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