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Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out of EA Sports have positioned the company to continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has "generated record operating cash flow," a net revenue of $1.593 billion, over the last year according to Jorgen...
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That being said, taking that prototype gameplay at face value, it's clear that EA is inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield 's key factors of success for next-gen . That's certainly not a bad thing, as having large-scale battlefields that evoke a simulation of war is exactly what Battlefield has done best in the past. The only major problem is that Battlefield 6 will need to make sure that these new additions are not just windo...
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That’s where Twitter user and frequent source of gaming leaks Tom Henderson comes in. This morning, Henderson offered tidbits of what DICE has in store for Battlefield 6 and the scale of its gameplay. Starting off, he claimed that while the core multiplayer is being designed around the classic 32-vs-32 player setup, the game will be able to support a lot more than that, with maps that "have been designed with 128+ players in mi Simply put, previous Battlefield games have seen success in a modern...
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"Functionally" is the key word there, as later games featured destruction as more of a gimmick rather than a pivotal game mechanic. Battlefield 4 harkened back to this idea with its "Levolution Events" during certain Operations, but they were highly scripted and not as dynamic like the Bad Company games. The beauty of Battlefield: Bad Company __ and Bad Company 2 's destruction wasn't in the mechanic itself, but how each map was designed with destructibility in mind. Strategy for rushing M-COM s...
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Regardless of which franchise is borrowing from which, Battlefield will need to find a way to differentiate itself from Modern Warfare regardless. It's less about the classic Call of Duty vs. Battlefield debate , but more so the fact that Ground War follows a lot of the conventions of classic Battlefield multiplayer without the trappings of destruction or variety of vehicles. The solution isn't necessarily to change things up significantly, considering innovation is probably at the bottom of Bat...
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" DICE is creating our next Battlefield game with never-before-seen scale. The technical advancements of the new consoles are allowing the team to deliver on a true next-gen vision for the franchise. We have hands-on play testing underway internally, and the team’s been getting very positive feedback on the game as we’ve begun to engage our community. The next Battlefield is set to launch in holiday 2021, and we are excited to share a lot more about the game in the sprin It’s undeniable that Bat...
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