February 21, 2026
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Now that we have our map, we can set out to measure it. To do that, we have to fish deep into the content of an old (but extremely interesting) panel hosted by Lead Engine Programmer Adrian Bentley at GDC 2014. There we learned that when using his neon powers, Delsin could move at a speed of 20 meters per second. Any faster and the engine wouldn't have been able to stream the assets of the world fast eno The map displayed above measures roughly 30 km by 70 km, and according to Wikipedia , the whole island covers an area of 273.6 square miles or 708.7 square kilometers. It can pretty much fit two cities the size of Seattle, and that's just counting the area covered by land. Considering the irregular nature of the island, it feels even bigger in compariOver the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the "second half of E3" , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy strategy game tournaments|Https://Strategynewsbase.com/ Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .Building on this year’s E3 finale, Insomniac’s adaptation of the web-slinging hero was also heavily implied to release in the first half of this year during the aforementioned Layden interview. Spider-Man will likely complete the trio of release date reveals that will take place during PSX, along with perhaps another in-depth gameplay demo to show off the scope of Insomniac’s newest release. Rift Herald’s Ryan Gilliam piece on the matter has exposed the rift between Riot’s practices and the awareness of their voice actors. The discovery was originally made on Twitter by a lawyer and fan using the handle @LimitlessCha For inFAMOUS: Second Son Sucker Punch aimed to create a city that felt like Seattle, without creating a 1:1 reproduction. This was done for simple practical reasons in terms of development time and resources, and also to keep gameplay focused. It was pretty much a city-shaped superhero playground, and scaling the city down considerably, alongside altering the geography made perfect se There's so many, in fact, it's near impossible to keep track of. But worry not, we're here to help. Here's a rundown of all of the trailers released online from the convention. We'll be updating across the weekend as more comeThroughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
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February 21, 2026
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At this point, it's simply a matter of timing a straight line run of one of the map's street, a couple of equations, and we come up with a rough result: the map you see above measures approximately 2,246 meters by 2,188 meters. That's 3.73 square kilometers or 1.44 square miles. Yes. I know, it was pretty sm There is a team in Japan that helped a "huge deal" with the trailer and made sure that the representation was respectful of Japanese culture. Katami-san mentioned something that was removed but did not specify what it Fox explained that there is something to learn every day while making the game, as they're trying to recreate a place in a foreign country in a past era. Katami-san himself added that he's learning as well despite being Japanese, given that Tsushima is a rather obscure place even in Ja Japanese games don't normally sell millions of units, and this is indeed a fact, but assuming that it's simply because they're Japanese is a case of confusing correlation with causation. The reason behind the sales number is normally due to a combination of lack of marketing push and sub-AAA production val Frostkeep Studios, a newly formed indie studio comprised of seasoned World of Warcraft and League of Legends developers announced today the formation of the new studio as well as their first game as a studio. Rend is a hybrid fantasy survival game that will introduce RPG elements and various other game mechanics to the genre in ways never previously seen. Alongside the announcement of the new studio and game, we also get a new trailer and screenshots, which can be seen be It will be five years after Pacific Rim when sequel Uprising finally arrives in cinemas, which in modern terms means it's essentially a franchise jump-start. After all, the first movie was only a moderate success, but Legendary have big hopes for the follow There is a reason why Phil Spencer travels periodically to Japan to persuade local publishers to put their games on Xbox One, despite its abysmal sales in the country. He doesn't fly halfway around the world to push the console on the local market, but because Microsoft is well aware of the fact that that it's lagging a bit behind in terms of diversity on the worldwide scene, and Japanese games can help address t The map above below measures about 18 km by 25 km. According to Wikipedia , Seattle covers an area of 142.5 square miles (369.2 square kilometers). Yep. That's 100 times bigger than the map in the game. Of course, that kind of size would have probably been really impractical for the Strategy game previews|https://strategynewsbase.com/, and populating it with models and content would have taken a much longer time without using procedural tri The reason why Sucker Punch moved away from inFamous and created something completely different is that they have done something for a long time, and they wanted to try something else. It was a "huge risk," but according to Harper it was "so worth For the trailer, Sucker Punch actually performed motion capture of live horses. Four horses were involved in the shoot, and there were three people following them around to pick up the mocap markers falling off their c The team went to Tsushima twice with two different groups of developers. The second time, it was during a festival commemorating the Mongol invasion, and that was an "amazing experience" according to Harper. They even visited a local high school to see historical Mongol artifa The world is a hostile place, and you will be called upon to defend what is yours. Your home will be protected much of the time, but when the Time of Reckoning strikes, you will be open for attack from the armies of the Lost Ones. Enemy factions may also strike while you are vulnerable, so your guard can never be let down. Just remember, while your base is unprotected, your enemies are also ripe for plun Hiding deep within the frozen hellscape of the Eternal Wastelands lie the keys to victory. Long sealed tombs contain powerful artifacts you can use to turn the tide of war to your favor. You must gather your allies and prepare for a grueling trip through harsh and unforgiving environments, battling against the world's most fearsome denizens. Beware of waiting too long, as your coveted treasure may be stolen by enemy factions before you ever arrive. Of course, you can always take it from their cold, dead hand You and your allies will venture forth to explore and collect resource from the world and its dangerous inhabitants. Upgrade your faction's technology in many different directions as you go, giving you the ability to craft more and more powerful weapons and armor. Uncover the secrets of the spirit world to bind vanquished creatures to you as mountable companions, and unlock powerful magics to bolster your abilit The teaser released for SDCC is an in-universe propaganda piece and very much about re-education of the basic premise - manned mechs Jaegers were made to fight invading kaiju. It also features the first appearance of John Boyega's character, a casting that will likely set Uprising above the origi
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February 21, 2026
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At this point, it's simply a matter of timing a straight line run of one of the map's street, a couple of equations, and we come up with a rough result: the map you see above measures approximately 2,246 meters by 2,188 meters. That's 3.73 square kilometers or 1.44 square miles. Yes. I know, it was pretty sm There is a team in Japan that helped a "huge deal" with the trailer and made sure that the representation was respectful of Japanese culture. Katami-san mentioned something that was removed but did not specify what it Fox explained that there is something to learn every day while making the Strategy game previews|https://strategynewsbase.com/, as they're trying to recreate a place in a foreign country in a past era. Katami-san himself added that he's learning as well despite being Japanese, given that Tsushima is a rather obscure place even in Ja Japanese games don't normally sell millions of units, and this is indeed a fact, but assuming that it's simply because they're Japanese is a case of confusing correlation with causation. The reason behind the sales number is normally due to a combination of lack of marketing push and sub-AAA production val Frostkeep Studios, a newly formed indie studio comprised of seasoned World of Warcraft and League of Legends developers announced today the formation of the new studio as well as their first game as a studio. Rend is a hybrid fantasy survival game that will introduce RPG elements and various other game mechanics to the genre in ways never previously seen. Alongside the announcement of the new studio and game, we also get a new trailer and screenshots, which can be seen be It will be five years after Pacific Rim when sequel Uprising finally arrives in cinemas, which in modern terms means it's essentially a franchise jump-start. After all, the first movie was only a moderate success, but Legendary have big hopes for the follow There is a reason why Phil Spencer travels periodically to Japan to persuade local publishers to put their games on Xbox One, despite its abysmal sales in the country. He doesn't fly halfway around the world to push the console on the local market, but because Microsoft is well aware of the fact that that it's lagging a bit behind in terms of diversity on the worldwide scene, and Japanese games can help address t The map above below measures about 18 km by 25 km. According to Wikipedia , Seattle covers an area of 142.5 square miles (369.2 square kilometers). Yep. That's 100 times bigger than the map in the game. Of course, that kind of size would have probably been really impractical for the game, and populating it with models and content would have taken a much longer time without using procedural tri The reason why Sucker Punch moved away from inFamous and created something completely different is that they have done something for a long time, and they wanted to try something else. It was a "huge risk," but according to Harper it was "so worth For the trailer, Sucker Punch actually performed motion capture of live horses. Four horses were involved in the shoot, and there were three people following them around to pick up the mocap markers falling off their c The team went to Tsushima twice with two different groups of developers. The second time, it was during a festival commemorating the Mongol invasion, and that was an "amazing experience" according to Harper. They even visited a local high school to see historical Mongol artifa The world is a hostile place, and you will be called upon to defend what is yours. Your home will be protected much of the time, but when the Time of Reckoning strikes, you will be open for attack from the armies of the Lost Ones. Enemy factions may also strike while you are vulnerable, so your guard can never be let down. Just remember, while your base is unprotected, your enemies are also ripe for plun Hiding deep within the frozen hellscape of the Eternal Wastelands lie the keys to victory. Long sealed tombs contain powerful artifacts you can use to turn the tide of war to your favor. You must gather your allies and prepare for a grueling trip through harsh and unforgiving environments, battling against the world's most fearsome denizens. Beware of waiting too long, as your coveted treasure may be stolen by enemy factions before you ever arrive. Of course, you can always take it from their cold, dead hand You and your allies will venture forth to explore and collect resource from the world and its dangerous inhabitants. Upgrade your faction's technology in many different directions as you go, giving you the ability to craft more and more powerful weapons and armor. Uncover the secrets of the spirit world to bind vanquished creatures to you as mountable companions, and unlock powerful magics to bolster your abilit The teaser released for SDCC is an in-universe propaganda piece and very much about re-education of the basic premise - manned mechs Jaegers were made to fight invading kaiju. It also features the first appearance of John Boyega's character, a casting that will likely set Uprising above the origi
Be the first person to like this.