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on February 21, 2026
Now that we have our map, we can set out to measure it. To do that, we have to fish deep into the content of an old (but extremely interesting) panel hosted by Lead Engine Programmer Adrian Bentley at GDC 2014. There we learned that when using his neon powers, Delsin could move at a speed of 20 meters per second. Any faster and the engine wouldn't have been able to stream the assets of the world fast eno
The map displayed above measures roughly 30 km by 70 km, and according to Wikipedia , the whole island covers an area of 273.6 square miles or 708.7 square kilometers. It can pretty much fit two cities the size of Seattle, and that's just counting the area covered by land. Considering the irregular nature of the island, it feels even bigger in compari
Over the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the "second half of E3" , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.
At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy strategy game tournaments|Https://Strategynewsbase.com/ Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .
Building on this year’s E3 finale, Insomniac’s adaptation of the web-slinging hero was also heavily implied to release in the first half of this year during the aforementioned Layden interview. Spider-Man will likely complete the trio of release date reveals that will take place during PSX, along with perhaps another in-depth gameplay demo to show off the scope of Insomniac’s newest release.
Rift Herald’s Ryan Gilliam piece on the matter has exposed the rift between Riot’s practices and the awareness of their voice actors. The discovery was originally made on Twitter by a lawyer and fan using the handle @LimitlessCha
For inFAMOUS: Second Son Sucker Punch aimed to create a city that felt like Seattle, without creating a 1:1 reproduction. This was done for simple practical reasons in terms of development time and resources, and also to keep gameplay focused. It was pretty much a city-shaped superhero playground, and scaling the city down considerably, alongside altering the geography made perfect se
There's so many, in fact, it's near impossible to keep track of. But worry not, we're here to help. Here's a rundown of all of the trailers released online from the convention. We'll be updating across the weekend as more come
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
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